Display one or more labeled progression bars with a smooth fill and difference indicator.
Fanfare
Turn the end of an encounter into an event. Broadcast animated XP progression and rarity-styled loot to every player, with a preview before the big reveal.
Configure rewards in the GM panel, then reveal them in a theme-aware popover for everyone at the table.
Celebrate the payoff
Display one or more labeled progression bars with a smooth fill and difference indicator.
Reveal quantities and items with distinct styling from Common through Legendary.
Check the complete presentation on your screen before sending it to players.
Import and export loot as JSON, or persist the complete configuration to Scene or Room metadata.
Give each broadcast a title and subtitle that match the moment.
The control panel and player presentation adapt to Owlbear Rodeo light and dark themes.
Install
-
Copy the manifest URL
https://fanfare.onrender.com/manifest.json - Open Owlbear Rodeo Extensions From your profile, choose to add an extension from a manifest URL.
- Install and enable Fanfare Add it to your room, then open Fanfare from the action bar as a GM.
From rewards to reveal
Set the scene
Write a title and optional subtitle for the reward announcement.
Build rewards
Add the XP bars and loot items you want players to receive.
Preview
Use Preview to open the result locally without notifying the rest of the room.
Send
Broadcast the finished reward popover to all players and the GM.
XP bars
Add as many progression bars as your reward needs. Each bar can carry its own label and can be enabled or disabled before sending.
| Field | Purpose |
|---|---|
Label | Identifies the progression represented by this bar. |
Max XP | Defines the total value used to calculate the displayed percentage. |
Current | The starting value, shown before the fill animation progresses. |
New | The resulting value after the reward has been applied. |
Loot and rarity
Every loot entry has a name, a quantity, and one of five rarity levels. Rarity controls the border, color, and glow used during the reveal.
JSON format
Export a loot list for reuse or import an existing list with this structure:
[
{
"name": "Dragon Scale",
"quantity": 5,
"rarity": "uncommon"
},
{
"name": "Dragon's Heart",
"quantity": 1,
"rarity": "legendary"
}
]
Preview, save, and reuse
Preview
Opens the reward presentation only on your own screen. Players receive nothing until you press Send.
Scene
Saves the complete setup to the current scene metadata. Use this for rewards tied to a particular map or encounter.
Room
Saves the setup to room metadata so it remains available when moving between scenes.
Contact
Need help, found a bug, or want to suggest an improvement? Choose whichever channel works best for you.
@citron3400
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GitHub Issues
Report a reproducible bug or request a feature.
Open an issue